Specimen bay
Specimens
Games, engines, tools and libraries grown in this lab. Some have their own home already, some live here until they do.
- SPECIMENS
- 13
- GROWING
- 05
- STABLE
- 07
- DORMANT
- 01

GROWING
Cradle
A city builder prototype set in ancient Sumer.
Visit its home↗GROWING
DrivEngine
Believable city traffic for game worlds.
Visit its home↗STABLE
RAUI
Renderer agnostic UI system, inspired by React and Unreal Slate.
Visit its home↗STABLE
Intuicio
Modular scripting solution for Rust.
Visit its home↗STABLE
Keket
Database-like asset management on top of ECS storage.
Visit its home↗DORMANT
Emergent
Building blocks for emergent gameplay AI.
Visit its home↗STABLE
Anput
Scriptable Entity-Component-System, powered by Intuicio.
Visit its home↗STABLE
Spitfire
Simple, modular and renderer-agnostic streaming renderer.
Visit its home↗STABLE
Quaso
Toolset for making micro games quickly.
Visit its home↗STABLE
Tehuti
Modular communication system for game development.
Visit its home↗GROWING
Moirai
Async/await job system for game development.
Visit its home↗GROWING
Nodio
Ergonomic graph data storage with queries over relations.
Visit its home↗GROWING
Ankha
Managed memory scripting toolset.
Visit its home↗